GODFALL EXALTEDbuild 5.1.23-prod-stable
Home › Skills › Polarity Attacks

Polarity AttacksMastery.Player.Combat.WeaponPolarity

The files call this Weapon Polarity; the game calls it Polarity Attacks, which is the name used here. Corroborated

Combat grid, column 5 of 5, row 1 of 5. 5 points. A corner skill, so it needs no neighbour and is available from the start.

Investment levels

4 of the 5 levels add a number the files give exactly; the other 1 unlocks a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1Charge up your Polarity Attack by hitting enemies with your weapon. When fully charged, swap weapons to unleash a shockwave and boost your weapon's damage by 20% for 30 seconds.This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.WeaponPolarity.V2.1
2+10% Polarity Attack damageThe files give this level its own exact value.
DataminedSkillGridWeaponPolarity1 — PolarityDamagePercent.X = 0.1 (nonScaling)
3+5% Polarity Attack charge speedThe files give this level its own exact value.
DataminedSkillGridWeaponPolarity2 — PolarityChargeSpeed.X = 0.05 (nonScaling)
4+15% Polarity Attack damageThe files give this level its own exact value.
DataminedSkillGridWeaponPolarity3 — PolarityDamagePercent.X = 0.15 (nonScaling)
5+10% Polarity Attack charge speedThe files give this level its own exact value.
DataminedSkillGridWeaponPolarity4 — PolarityChargeSpeed.X = 0.1 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)