GODFALL EXALTEDbuild 5.1.23-prod-stable
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AilmentsMastery.Player.Combat.Ailments

Combat grid, column 4 of 5, row 3 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

All 5 levels add a number, and the files give each one exactly. Datamined

LevelWhat the game saysWhere that comes from
1+5% Ailment powerThe files give this level its own exact value.
DataminedSkillGridAilments1 — AilmentPower.X = 0.05 (nonScaling) · AilmentPower.AilmentType = 0 (nonScaling)
2+10% Ailment durationThe files give this level its own exact value.
DataminedSkillGridAilments2 — AilmentDuration.X = 0.1 (nonScaling) · AilmentDuration.AilmentType = 0 (nonScaling)
3+15% damage for each type of Ailment on the enemyThe files give this level its own exact value.
DataminedSkillGridAilments3 — DamageToInflicted.X = 0.15 (nonScaling) · DamageToInflicted.AilmentType = 0 (nonScaling)
4+10% Ailment powerThe files give this level its own exact value.
DataminedSkillGridAilments4 — AilmentPower.X = 0.1 (nonScaling) · AilmentPower.AilmentType = 0 (nonScaling)
5Shield Bash and Spinning Blast consume AilmentsThe files give this level its own exact value.
DataminedSkillGridAilments5.2 — ConsumeAilmentStacks.Chance = 1 (nonScaling) · ConsumeAilmentStacks.AilmentType = 0 (nonScaling) · ConsumeAilmentStacks.Chance = 1 (nonScaling) · ConsumeAilmentStacks.AilmentType = 0 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)