GODFALL EXALTEDbuild 5.1.23-prod-stable
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All StatsMastery.Player.Combat.AllStats

Combat grid, column 5 of 5, row 3 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

All 5 levels add a number, and the files give each one exactly. Datamined

LevelWhat the game saysWhere that comes from
1+10 Might, Spirit, and VitalityThe files give this level its own exact value.
DataminedSkillGridAllStats1 — MightFlat.X = 10 (nonScaling) · VitalityFlat.X = 10 (nonScaling) · SpiritFlat.X = 10 (nonScaling)
2+15 Might, Spirit, and VitalityThe files give this level its own exact value.
DataminedSkillGridAllStats2 — MightFlat.X = 15 (nonScaling) · VitalityFlat.X = 15 (nonScaling) · SpiritFlat.X = 15 (nonScaling)
3+20 Might, Spirit, and VitalityThe files give this level its own exact value.
DataminedSkillGridAllStats3 — MightFlat.X = 20 (nonScaling) · VitalityFlat.X = 20 (nonScaling) · SpiritFlat.X = 20 (nonScaling)
4+2% Might, Spirit, and VitalityThe files give this level its own exact value.
DataminedSkillGridAllStats4 — MightPercent.X = 0.02 (nonScaling) · VitalityPercent.X = 0.02 (nonScaling) · SpiritPercent.X = 0.02 (nonScaling)
5+4% Might, Spirit, and VitalityThe files give this level its own exact value.
DataminedSkillGridAllStats5 — MightPercent.X = 0.04 (nonScaling) · VitalityPercent.X = 0.04 (nonScaling) · SpiritPercent.X = 0.04 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)