TakedownsMastery.Player.Combat.Takedowns
Combat grid, column 5 of 5, row 4 of 5. 5 points. Reached from any neighbour that already has a point in it.
Investment levels
2 of the 5 levels add a number the files give exactly; the other 3 unlock a move or a behaviour instead. Datamined
| Level | What the game says | Where that comes from |
|---|---|---|
| 1 | You can perform a Takedown on small enemies immediately after a Parry | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 2 | +5% Takedown damage | The files give this level its own exact value. |
| 3 | You can perform a Takedown on larger enemies immediately after a Parry if they are below 40% Health | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 4 | +10% Takedown damage | The files give this level its own exact value. |
| 5 | For 30 seconds after defeating an enemy with a Weapon Technique, you can perform a free Spectral Takedown by holding L2 to aim and R3 to execute | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.
Neighbours
The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.
Sources
- Grid position and capacity:
main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid - Ranks:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements - Grid rules:
ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)