FinesseMastery.Player.Combat.Finesse
Combat grid, column 5 of 5, row 5 of 5. 5 points. A corner skill, so it needs no neighbour and is available from the start.
Investment levels
1 of the 5 levels add a number the files give exactly; the other 4 unlock a move or a behaviour instead. Datamined
| Level | What the game says | Where that comes from |
|---|---|---|
| 1 | Press Cross while Evading to perform an Evasive Slide, increasing your mobility as you evade. | This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level. |
| 2 | Properly timeCross whenever you are knocked down to perform a Recovery Roll to stand up quickly | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 3 | Replace your Quickturn D-pad down with a Quickturn Attack that throws a dagger at up to 2 enemies behind you and staggers them. Stagger has a cooldown of 20 seconds. | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 4 | Your Parry window is 10% longer | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 5 | Your Sprint attacks deal +50% damage to full-Health enemies | The files give this level its own exact value. |
The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.
Neighbours
The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.
Sources
- Grid position and capacity:
main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid - Ranks:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements - Grid rules:
ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)