GODFALL EXALTEDbuild 5.1.23-prod-stable
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FinesseMastery.Player.Combat.Finesse

Combat grid, column 5 of 5, row 5 of 5. 5 points. A corner skill, so it needs no neighbour and is available from the start.

Investment levels

1 of the 5 levels add a number the files give exactly; the other 4 unlock a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1Press Cross while Evading to perform an Evasive Slide, increasing your mobility as you evade.This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.Finesse.V2.1
2Properly timeCross whenever you are knocked down to perform a Recovery Roll to stand up quicklyThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.Finesse.V2.2
3Replace your Quickturn D-pad down with a Quickturn Attack that throws a dagger at up to 2 enemies behind you and staggers them. Stagger has a cooldown of 20 seconds.This level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.Finesse.V2.3
4Your Parry window is 10% longerThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.Finesse.V2.4
5Your Sprint attacks deal +50% damage to full-Health enemiesThe files give this level its own exact value.
DataminedSkillGridFinesse1 — SprintAttackBonusDamageToFullHP.X = 0.5 (nonScaling)

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)