GODFALL EXALTEDbuild 5.1.23-prod-stable
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WeakpointsMastery.Player.Combat.Weakpoints

Combat grid, column 4 of 5, row 5 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

4 of the 5 levels add a number the files give exactly; the other 1 unlocks a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1Hit enemy Weakpoints to deal increased damage and knock down the enemyThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.Weakpoints.V2.1
2+10% Weakpoint damageThe files give this level its own exact value.
DataminedSkillGridWeakpoint1 — WeakpointDamage.X = 0.1 (nonScaling)
3Hit a Weakpoint with a Heavy Attack to deal +50% Breach damageThe files give this level its own exact value.
DataminedSkillGridWeakpoint2 — BreachDamage.X = 0.5 (nonScaling)
4+15% Weakpoint damageThe files give this level its own exact value.
DataminedSkillGridWeakpoint3 — WeakpointDamage.X = 0.15 (nonScaling)
5Hit a Weakpoint to unleash a shockwave of damage behind the enemyThe files give this level its own exact value.
DataminedSkillGridWeakpoint4 — SplashDamageWavePercentAttack.X = 0.5 (nonScaling) · SplashDamageWavePercentAttack.Radius = 1000 (nonScaling) · SplashDamageWavePercentAttack.Y = 135 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)