Marked Enemy
An enemy afflicted with a Mark of Fragility, Mark of Weakness, or Mark of LeechingThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Marked.EnemyTraits
Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.
Traits tagged with this keyword (7)
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
Gain the Greater Blessing of Power whenever you defeat a Marked enemyTrigger.DefeatMarkedEnemy.Payoff.GainGreaterBlessingOfPower.Rank.5 | Zamora, Eye of the Unknown, Dread Wraithblade |
Gain 14–17% Weapon Technique charge whenever you defeat a Marked enemyTrigger.DefeatMarkedEnemy.Payoff.WeaponTechniqueCharge.Rank.5 | Rhymeblades, Twin Dragons, Quintessence Blades |
Restore 202–266 Health whenever you defeat a Marked enemyTrigger.DefeatMarkedEnemy.Payoff.GainHealth.Rank.5 | Ritualist's Talons, Twin Dragons, Quintessence Blades |
Gain the Blessing of Power whenever you defeat a Marked enemyTrigger.DefeatMarkedEnemy.Payoff.GainBlessingofPower.Rank.5 | Scorpion Ring |
Gain the Blessing of Luck whenever you defeat a Marked enemyTrigger.DefeatMarkedEnemy.Payoff.GainBlessingofAcuity.Rank.5 | Ring of the Worthy |
Gain the Blessing of Infusion whenever you defeat a Marked enemyTrigger.DefeatMarkedEnemy.Payoff.GainBlessingofInfusion.Rank.5 | Methra's Seal |
Gain the Blessing of Endurance whenever you defeat a Marked enemyTrigger.DefeatMarkedEnemy.Payoff.GainBlessingofEndurance.Rank.5 | Citrine Band |
Items
11 items with a trait tagged with this keyword.
Related
Named in its definition: Mark of Fragility, Mark of Leeching, Mark of Weakness.
Keywords whose definitions use it: Greater Mark of Fragility, Greater Mark of Leeching, Greater Mark of Weakness, Mark of Fragility, Mark of Leeching, Mark of Weakness.
Codex entries that mention it: Marks.
For the curious: how this page was put together
- Keyword
Keyword.Marked.Enemy:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Marked.Enemy - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Marked.EnemyDatamined - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json