Marks
Detrimental effects applied to enemiesThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.MarksFrom the Codex
The in-game Codex explains it in the game's own words. Button names are the PlayStation ones the files use.
Marks · Codex, Effects
Marks are temporary detrimental effects that can be applied to enemies.
- Mark of Fragility: Increase damage dealt to the Marked enemy
- Mark of Weakness: The Marked enemy deals less damage
- Mark of Leeching: Restore Health whenever you hit the Marked enemy
The game's own text DataminedCodex.Effects.Marks
For the curious: numbers in the game files whose names mention “Marks”
The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.
Specific enemies
| Setting (name spelled out) | Value |
|---|---|
Crimson marksman health maxCharacter.CrimsonMarksman.HealthMaxCT_Attributes_Character_Enemy | 35 |
Crimson marksman stamina maxCharacter.CrimsonMarksman.StaminaMaxCT_Attributes_Character_Enemy | 100 |
Crimson marksman power runCharacter.CrimsonMarksman.PowerRunCT_Attributes_Character_Enemy | 500 |
Crimson marksman power walkCharacter.CrimsonMarksman.PowerWalkCT_Attributes_Character_Enemy | 250 |
Crimson marksman power walk strafeCharacter.CrimsonMarksman.PowerWalkStrafeCT_Attributes_Character_Enemy | 175 |
Crimson marksman power run battle cryCharacter.CrimsonMarksman.PowerRunBattleCryCT_Attributes_Character_Enemy | 750 |
Crimson marksman impact health maxCharacter.CrimsonMarksman.ImpactHealthMaxCT_Attributes_Character_Enemy | 60 |
Crimson marksman combat weight enemy typeCharacter.CrimsonMarksman.CombatWeightEnemyTypeCT_Attributes_Character_Enemy | 0 |
Crimson marksman combat weight rangedCharacter.CrimsonMarksman.CombatWeightRangedCT_Attributes_Character_Enemy | 50 |
Enemy weapons
| Setting (name spelled out) | Value |
|---|---|
Projectile crimson marksman attack powerWeapon.Projectile.CrimsonMarksman.AttackPowerCT_Attributes_Weapon_Enemy | 15 |
Projectile crimson marksman impact powerWeapon.Projectile.CrimsonMarksman.ImpactPowerCT_Attributes_Weapon_Enemy | 0 |
- Stat tables:
Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export) - Game-wide settings:
globalParametersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
For the curious: how this page was put together
- Keyword
Keyword.Marks:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Marks - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Outside your gear
Ascension bonuses and powers that use the word. Matched on the wording, the same way the untagged gear traits above are — the files put no keyword tag on any of these.
| Where | What it does |
|---|---|
| Powers · Level 275 | Improve your Marks by 20% |
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.MarksDatamined - Codex:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Effects.Marks - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json