GODFALL EXALTEDbuild 5.1.23-prod-stable
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Marks

Keyword
Detrimental effects applied to enemiesThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Marks

From the Codex

The in-game Codex explains it in the game's own words. Button names are the PlayStation ones the files use.

Marks · Codex, Effects

Marks are temporary detrimental effects that can be applied to enemies.

  • Mark of Fragility: Increase damage dealt to the Marked enemy
  • Mark of Weakness: The Marked enemy deals less damage
  • Mark of Leeching: Restore Health whenever you hit the Marked enemy

The game's own text DataminedCodex.Effects.Marks

For the curious: numbers in the game files whose names mention “Marks”

The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.

Specific enemies

Setting (name spelled out)Value
Crimson marksman health maxCharacter.CrimsonMarksman.HealthMaxCT_Attributes_Character_Enemy35
Crimson marksman stamina maxCharacter.CrimsonMarksman.StaminaMaxCT_Attributes_Character_Enemy100
Crimson marksman power runCharacter.CrimsonMarksman.PowerRunCT_Attributes_Character_Enemy500
Crimson marksman power walkCharacter.CrimsonMarksman.PowerWalkCT_Attributes_Character_Enemy250
Crimson marksman power walk strafeCharacter.CrimsonMarksman.PowerWalkStrafeCT_Attributes_Character_Enemy175
Crimson marksman power run battle cryCharacter.CrimsonMarksman.PowerRunBattleCryCT_Attributes_Character_Enemy750
Crimson marksman impact health maxCharacter.CrimsonMarksman.ImpactHealthMaxCT_Attributes_Character_Enemy60
Crimson marksman combat weight enemy typeCharacter.CrimsonMarksman.CombatWeightEnemyTypeCT_Attributes_Character_Enemy0
Crimson marksman combat weight rangedCharacter.CrimsonMarksman.CombatWeightRangedCT_Attributes_Character_Enemy50

Enemy weapons

Setting (name spelled out)Value
Projectile crimson marksman attack powerWeapon.Projectile.CrimsonMarksman.AttackPowerCT_Attributes_Weapon_Enemy15
Projectile crimson marksman impact powerWeapon.Projectile.CrimsonMarksman.ImpactPowerCT_Attributes_Weapon_Enemy0
  • Stat tables: Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export)
  • Game-wide settings: globalParameters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
For the curious: how this page was put together
  • Keyword Keyword.Marks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Marks
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Outside your gear

Ascension bonuses and powers that use the word. Matched on the wording, the same way the untagged gear traits above are — the files put no keyword tag on any of these.

WhereWhat it does
Powers · Level 275Improve your Marks by 20%

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Marks Datamined
  • Codex: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Effects.Marks
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json