Spectral Blow
Time an attack when your Shield Throw hits an enemy to dash attack your targetThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Spectral.BlowFrom the Codex
The in-game Codex explains it in the game's own words. Button names are the PlayStation ones the files use.
Spectral Blow · Codex, Skills
Press L1 when your Shield Throw hits an enemy to dash attack your target. This move must be unlocked in the Skill Grid.The game's own text DataminedCodex.Tutorials.SpectralBlow
Traits
Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.
Traits that use the word but aren't tagged with it (4)
Found by the words “Spectral Blow” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expendedTrait.Rune.Greyhawk.4.2 | Raptor Technique (Greyhawk Shard) |
Spectral Blow deals 10000 bonus Water damage and consumes ChillTrait.Rune.Typhon.3.1 | Bitter Cold (Typhon Shard) |
Spectral Blow deals 50 additional Breach damageTrait.Rune.Typhon.3.2 | Bitter Cold (Typhon Shard) |
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 2333 Air damage to nearby enemies for each charge expended.Trait.Rune.Vertigo.4.1 | Shock Strike (Vertigo Shard) |
Related
Named in its definition: Shield Throw, Shield Throw.
Codex entries that mention it: Greyhawk, Typhon, Vertigo.
For the curious: how this page was put together
- Keyword
Keyword.Spectral.Blow:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Spectral.Blow - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Spectral.BlowDatamined - Codex:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Tutorials.SpectralBlow - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json