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General Tips & Tricks

CodexBasics

General Tips & Tricks · Codex, Basics

  • Pay attention to your positioning and your enemies. Don't get surrounded!
  • Try to parry enemy attacks! Parrying enemy attacks as opposed to blocking will leave nearby enemies Stunned for a moment, giving you a significant advantage.
  • Watch out! An enemy off-screen indicator will appear near your character when you aren't able to see nearby enemies, it flashes red when they are about to strike.
  • Evasion is important for avoiding damage, but only the first dodge is truly invulnerable!
  • Try to Breach tough enemies and bosses. A Breached enemy is incapacitated for a moment, giving you unhindered time to deal damage.
  • Heavy attacks increase the amount of Breach damage enemies receive for a short while.
  • Enemy Weakpoints are revealed after they are Staggered or miss an attack. Strike the revealed Weakpoint to deal massive damage.
  • Hitting a Weakpoint will dramatically increase the Breach damage the enemy takes. Try using this in combination with heavy attacks to rapidly incapacitate your enemies.
  • Hitting the blue Weakpoints on bosses will Stagger them and interrupt their attacks. Use these openings to deal massive damage.
  • If an enemy health bar is fully converted into Soulshatter Buildup, a single heavy attack or any ability that deals Soulshatter Damage will defeat them.
  • Overhealth can be very useful, but don't forget that it will degenerate after a short while if not kept up.
  • Enemy projectiles can be reflected with a properly timed Shield Parry. You can even reflect certain boss attacks.
  • Ailment strength is based on the damage of the attack that inflicted the Ailment. Sometimes a single powerful Ailment stack can be as strong as multiple smaller ailment stacks!
  • Use Shield Throws to set up ground Takedowns in order to rapidly defeat smaller enemies and control the crowd of threats.

The game's own text DataminedCodex.Mechanics.Tips

Keywords it mentions

Soulshatter, Soulshatter Buildup, Soulshatter Damage, Weakpoint, Overhealth, Breach, Breach Damage, Invulnerable, Heavy Attack, Parry

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Mechanics.Tips Datamined