Co-op Scaling
Co-op Scaling · Codex, Multiplayer
When playing in Story Mode, the Tower of Trials, or the Spirit Realm with characters of different levels, the difficulty and rewards will scale to the level of the party host. Guests will also see their damage scaled up or down to match the level of enemies they are facing, so all players will have a comparable experience when playing co-op.
For Dreamstones, the Ascended Tower of Trials, and Lightbringer, the activity is a set level and does not scale.
The game's own text DataminedCodex.Mechanics.Scaling
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Mechanics.ScalingDatamined