Sunsteel
Resource
Perhaps the most important construction material of the early epochs, sunsteel is an alloy of iron and carbon that has had long term exposure to Aetherium. The metal is extremely accepting of all manner of enchantment or magical enhancement, making it ideal for the various wondrous works of the godsmiths.
The game's own text DataminedCurrency.Salvage.1
Where it comes from
Sunsteel is acquired by Salvaging items of Uncommon or greater rarity and via Hidden Stashes scattered throughout the realms.
The game's own words, from the Resources screenCorroborated.
What it is spent on
| Where | Priced in | Amount |
|---|---|---|
Enchanting an item to a higher raritycraftingEnchant | 15 places | 5–300 |
Upgrading a ShardcraftingRuneUpgrade | 1 place | 10 |
Upgrading an itemcraftingUpgrade | 40 places | 2–150 |
What the drop tables grant
| Context | Rows | Amount each |
|---|---|---|
| A boosted character’s starting items | 1 | 100 |
| Dreamstone rewards | 20 | 5–200 |
| Not named by the file | 2 | 10–20 |
| Salvaging items | 20 | 1–60 |
These are the amounts a single grant is worth. Where each context fires — which activity, which enemy, how often — is UNKNOWN: the files name the context, not the place, and the drop trace has not been run for resources.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → currencies → Currency.Salvage.1Datamined - Name and description: the game's own string table, read by
tools/extract_resources.py - What spends it:
valorplateLeveling,craftingUpgrade,craftingEnchant,craftingRuneUpgradeandzenunShop— every table that names this tag in a cost list - What grants it:
lootCurrency