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Electrum

Resource
To the Valorians, gold and silver symbolize their cultural philosophies of Preservation and Entropy, respectively. As such, they chose Electrum, an alloy of the two precious metals as their currency, for it represents balance between the two sides of Valorian society.

The game's own text DataminedCurrency.Electrum

Where it comes from

Electrum is the base currency collected from defeated enemies, treasure chests, and salvaging equipment

The game's own words, from the Resources screenCorroborated.

What it is spent on

WherePriced inAmount
Enchanting an item to a higher raritycraftingEnchant15 places500–30,000
Upgrading a ShardcraftingRuneUpgrade5 places1,000–40,000
Upgrading an itemcraftingUpgrade100 places100–45,000
Buying from the shopzenunShop244 places200–20,000

What the drop tables grant

ContextRowsAmount each
A boosted character’s starting items1100,000
Dreamstone rewards30100–100,000
Enemy drops615–640
Mission rewards836–42
Not named by the file3300–5,000
Salvaging items3520–3,000

These are the amounts a single grant is worth. Where each context fires — which activity, which enemy, how often — is UNKNOWN: the files name the context, not the place, and the drop trace has not been run for resources.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → currencies → Currency.Electrum Datamined
  • Name and description: the game's own string table, read bytools/extract_resources.py
  • What spends it: valorplateLeveling, craftingUpgrade,craftingEnchant, craftingRuneUpgrade and zenunShop— every table that names this tag in a cost list
  • What grants it: lootCurrency