Electrum
Resource
To the Valorians, gold and silver symbolize their cultural philosophies of Preservation and Entropy, respectively. As such, they chose Electrum, an alloy of the two precious metals as their currency, for it represents balance between the two sides of Valorian society.
The game's own text DataminedCurrency.Electrum
Where it comes from
Electrum is the base currency collected from defeated enemies, treasure chests, and salvaging equipment
The game's own words, from the Resources screenCorroborated.
What it is spent on
| Where | Priced in | Amount |
|---|---|---|
Enchanting an item to a higher raritycraftingEnchant | 15 places | 500–30,000 |
Upgrading a ShardcraftingRuneUpgrade | 5 places | 1,000–40,000 |
Upgrading an itemcraftingUpgrade | 100 places | 100–45,000 |
Buying from the shopzenunShop | 244 places | 200–20,000 |
What the drop tables grant
| Context | Rows | Amount each |
|---|---|---|
| A boosted character’s starting items | 1 | 100,000 |
| Dreamstone rewards | 30 | 100–100,000 |
| Enemy drops | 61 | 5–640 |
| Mission rewards | 8 | 36–42 |
| Not named by the file | 3 | 300–5,000 |
| Salvaging items | 35 | 20–3,000 |
These are the amounts a single grant is worth. Where each context fires — which activity, which enemy, how often — is UNKNOWN: the files name the context, not the place, and the drop trace has not been run for resources.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → currencies → Currency.ElectrumDatamined - Name and description: the game's own string table, read by
tools/extract_resources.py - What spends it:
valorplateLeveling,craftingUpgrade,craftingEnchant,craftingRuneUpgradeandzenunShop— every table that names this tag in a cost list - What grants it:
lootCurrency