GODFALL EXALTEDbuild 5.1.23-prod-stable
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Block

Controls
Hold [L1] to Block incoming attacksThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Block.Inputs

From the Codex

The in-game Codex explains it in the game's own words. Button names are the PlayStation ones the files use.

Block · Codex, Basics

Hold L1 to block with your SHIELD

The game's own text DataminedCodex.Tutorials.Block

Traits

Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.

Traits tagged with this keyword (1)

Trait (level 50, highest rarity it rolls on)Found on
Whenever you Block, store ?% of the damage prevented in your Vengeance Meter. Store twice as much damage whenever you Parry. (Max: 33333 damage)Trait.Rune.Aegishorn.1.1Aegis Strike (Aegishorn Shard)
For the curious: numbers in the game files whose names mention “Block”

The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.

Defaults

Setting (name spelled out)Value
Default attack power multiplier blockedDefault.AttackPowerMultiplierBlockedCT_Attributes_Defaults1

Weapons (defaults)

Setting (name spelled out)Value
Sword 2 h attack power multiplier blockedWeapon.Sword.2H.AttackPowerMultiplierBlockedCT_Attributes_Weapon_Defaults2
Hammer 2 h attack power multiplier blockedWeapon.Hammer.2H.AttackPowerMultiplierBlockedCT_Attributes_Weapon_Defaults2
  • Stat tables: Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export)
  • Game-wide settings: globalParameters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json

Related

Named in its definition: Block.

Keywords whose definitions use it: Block, Parry, Parry, Shield Prime.

Codex entries that mention it: Defense, Shield, Aegishorn.

For the curious: how this page was put together
  • Keyword Keyword.Block.Inputs: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Block.Inputs
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Block.Inputs Datamined
  • Codex: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Tutorials.Block
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json