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Red Dragon Tail

WeaponEpicPolearm

Grieves Sunsteel forged this weapon after his exile because he wanted to work with the souls of ancient beasts. Capturing and butchering a fire breathing drake, Grieves bathed this weapon in its blood. Thus infused, this weapon allows its wielder to strike with the strength of a dragon.

50Upgrade rank

Primary trait

+54–66% Weapon damage while you are at full Health
DataminedTrigger.NoModularTrigger.Payoff.WeaponDamageWhileAtFullHealth.Rank.5

Base stats

At item level 50.

Attack power: 179.81
The weapon's attack power at this level and rarity.Untested
Tooltip DPS: 359
The big DPS number on the tooltip: double the attack power, rounded down.Datamined Untested

Secondary traits

An Epic item gets 2 Secondary Traits. 18 of 18 traits in the list can roll at item level 50.

Trait at this levelPick weightCan appearAt item level 50
+16–20% damage to Ignited enemies4000AlwaysYes
+6–8% chance to inflict Ignite0AlwaysYes
+7–8% Weapon Technique charge speed4000AlwaysYes
+19–24% Weakpoint damage6000AlwaysYes
+20–24% Weapon Technique damage4000AlwaysYes
+9–11% Soulshatter Buildup6000AlwaysYes
+13–16% Timing Attack damage4000AlwaysYes
+13–16% Rampage charge speed2500AlwaysYes
+26–32% Rampage expiration time2500AlwaysYes
+13–16% Rampage bonus damage2500AlwaysYes
+7–8% Polarity Attack charge speed2000AlwaysYes
+20–24% Polarity Attack damage2000AlwaysYes
+20–24% Critical Hit damage4000AlwaysYes
+5–6% Critical Hit chance4000AlwaysYes
+13–16% Polarized duration2000AlwaysYes
+13–16% Polarized bonus damage2000AlwaysYes
+20–24% Ailment power4000AlwaysYes
+20–24% Ailment duration4000AlwaysYes

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+5–6% Critical Hit chance2000AlwaysYes
+7–8% Weapon Technique charge speed2000AlwaysYes
+7–8% Polarity Attack charge speed2000AlwaysYes
+13–16% Rampage charge speed2000AlwaysYes
+20–24% Ailment power2000AlwaysYes
+6–8% chance to inflict Ailments0AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Weapon Trait Slot 1Common–Legendary100%Yes
Secondary Trait 1Weapon Trait Slot 2Rare–Legendary100%Yes
Secondary Trait 2Weapon Trait Slot 3Epic–Legendary100%Yes
Secondary Trait 3Weapon Trait Slot 4Legendary100%No
Masterwork Trait 1Weapon Trait Slot 6Common–LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

The game can drop it at item level 1 and up, as Epic. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000WeaponWeapon - Polearm

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [39] Weapon.Polearm.2H.Player.TwinFang Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.Polearm.2H.Player.TwinFang
  • Icon: Aperion/Content/Aperion/Blueprints/Weapons/Polearm/2H/TwinFang/BP_Polearm_2H_TwinFang → T_Weapon_Polearm_2H_Player_TwinFang (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined