Ravenna's Crescent Glaive
This legendary polearm was forged in antiquity by the precursors to the godsmiths. It was passed from warrior to warrior until it was carried by the captain of Orin's guard. Unfortunately, it would be left behind when Macros seized the Skybreaker Monolith.
Primary trait
Base stats
At item level 50.
Secondary traits
A Legendary item gets 3 Secondary Traits. 28 of 28 traits in the list can roll at item level 50.
When this weapon drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalWeapon - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FireWeapon - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)Weapon - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)Weapon - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)Weapon - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)Weapon - Random Element | Yes |
| +6–8% chance to inflict Bleed | 0 | Only if the drop picks PhysicalWeapon - Random Element | Yes |
| +6–8% chance to inflict Ignite | 0 | Only if the drop picks FireWeapon - Random Element | Yes |
| +6–8% chance to inflict Chill | 0 | Only if the drop picks Water (item level 8+)Weapon - Random Element | Yes |
| +6–8% chance to inflict Shock | 0 | Only if the drop picks Air (item level 10+)Weapon - Random Element | Yes |
| +6–8% chance to inflict Poison | 0 | Only if the drop picks Earth (item level 5+)Weapon - Random Element | Yes |
| +6–8% chance to inflict Curse | 0 | Only if the drop picks Void (item level 13+)Weapon - Random Element | Yes |
| +7–8% Weapon Technique charge speed | 4000 | Always | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +13–16% Timing Attack damage | 4000 | Always | Yes |
| +13–16% Rampage charge speed | 2500 | Always | Yes |
| +27–33% Rampage expiration time | 2500 | Always | Yes |
| +13–16% Rampage bonus damage | 2500 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Always | Yes |
| +13–16% Polarized bonus damage | 2000 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +7–8% Weapon Technique charge speed | 2000 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +13–16% Rampage charge speed | 2000 | Always | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Weapon Trait Slot 1 | Common–Legendary | 100% | Yes |
Secondary Trait 1Weapon Trait Slot 2 | Rare–Legendary | 100% | Yes |
Secondary Trait 2Weapon Trait Slot 3 | Epic–Legendary | 100% | Yes |
Secondary Trait 3Weapon Trait Slot 4 | Legendary | 100% | Yes |
Masterwork Trait 1Weapon Trait Slot 6 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000WeaponWeapon - PolearmItemTag.WeakpointsItemTag.Defensive
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [44] Weapon.Polearm.2H.Player.CrescentGlaiveDatamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.Polearm.2H.Player.CrescentGlaive - Icon:
Aperion/Content/Aperion/Blueprints/Weapons/Polearm/2H/Crescent_Glaive/BP_Polearm_2H_Player_Crescent_Glaive→T_Weapon_Polearm_2H_Player_CrescentGlaive(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined