Maul of the Obsidian Pack
Before his turn to darkness, Macros kept an elite squad of Valorian knights as a personal wolfpack that exercised his will across Aperion. The grim mauls they carried were as much a symbol of Valorian power as any banner or herald.
Primary trait
The Primary Trait is one of these 15, picked at random. Traits with a higher pick weight come up more often Datamined.
When this weapon drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| Gain 161–212 Overhealth whenever you defeat an enemy with a Weapon Technique | 1000 | Always | Yes |
| Gain 1–2% Archon Fury charge whenever you Breach an enemy | 1000 | Always | Yes |
| 5% chance to apply the Mark of Weakness whenever you hit an enemy | 1000 | Always | Yes |
| Gain the Greater Blessing of Infusion whenever you Breach an enemy | 1000 | Always | Yes |
| Gain 2% Banner charge whenever you hit an enemy with a Weapon Technique | 1000 | Always | Yes |
| Whenever you Soulshatter an enemy, unleash a shockwave that deals 1873–2504 Physical damage to enemies in front of you and deals additional Breach damage | 1000 | Only if the drop picks PhysicalToT Warhammer - Random Element | Yes |
| Whenever you perform a Weapon Technique, create a Time Bubble that slows enemies by 50% (Cooldown: 120 seconds) | 1000 | Always | Yes |
| Whenever you Soulshatter an enemy, the enemy explodes and deals 2180–2913 Earth damage to nearby enemies | 1000 | Only if the drop picks Earth (item level 5+)ToT Warhammer - Random Element | Yes |
| Whenever you Soulshatter an enemy with your Southern Technique, shoot up to 3 projectiles that each deal 3146–4205 Void damage to an enemy | 1000 | Only if the drop picks Void (item level 13+)ToT Warhammer - Random Element | Yes |
| 20% chance your Light attack summons an Earth Orb. Whenever you or an ally hits the Orb with a Weapon Technique or Evades into it, the Orb explodes dealing 1574–2104 Earth damage. | 1000 | Only if the drop picks Earth (item level 5+)ToT Warhammer - Random Element | Yes |
| Gain the Blessing of Endurance whenever you defeat an Ailment-afflicted enemy. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Restore 168–222 Health whenever you defeat an Ailment-afflicted enemy. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Gain the Greater Blessing of Endurance whenever you defeat an Ailment-afflicted enemy. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Restore 245–322 Health whenever you defeat an Ailment-afflicted enemy. Weapon Techniques inflict Ailments. | 1000 | Always | Yes |
| Gain 86–113 Overhealth whenever you defeat an enemy with a Weapon Technique. +81–100% Overhealth retention. | 1000 | Always | Yes |
Base stats
At item level 50.
Secondary traits
A Legendary item gets 2 Secondary Traits. 28 of 28 traits in the list can roll at item level 50.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalToT Warhammer - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FireToT Warhammer - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)ToT Warhammer - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)ToT Warhammer - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)ToT Warhammer - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)ToT Warhammer - Random Element | Yes |
| +6–8% chance to inflict Bleed | 0 | Only if the drop picks PhysicalToT Warhammer - Random Element | Yes |
| +6–8% chance to inflict Ignite | 0 | Only if the drop picks FireToT Warhammer - Random Element | Yes |
| +6–8% chance to inflict Chill | 0 | Only if the drop picks Water (item level 8+)ToT Warhammer - Random Element | Yes |
| +6–8% chance to inflict Shock | 0 | Only if the drop picks Air (item level 10+)ToT Warhammer - Random Element | Yes |
| +6–8% chance to inflict Poison | 0 | Only if the drop picks Earth (item level 5+)ToT Warhammer - Random Element | Yes |
| +6–8% chance to inflict Curse | 0 | Only if the drop picks Void (item level 13+)ToT Warhammer - Random Element | Yes |
| +7–8% Weapon Technique charge speed | 4000 | Always | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +13–16% Timing Attack damage | 4000 | Always | Yes |
| +13–16% Rampage charge speed | 2500 | Always | Yes |
| +27–33% Rampage expiration time | 2500 | Always | Yes |
| +13–16% Rampage bonus damage | 2500 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Always | Yes |
| +13–16% Polarized bonus damage | 2000 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +7–8% Weapon Technique charge speed | 2000 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +13–16% Rampage charge speed | 2000 | Always | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Weapon Trait Slot - ToT Weapon - 1 | Legendary | 100% | Yes |
Primary Trait 2Weapon Trait Slot - ToT Weapon - 2 | Legendary | 100% | Yes |
Secondary Trait 1Weapon Trait Slot - ToT Weapon - 3 | Legendary | 100% | Yes |
Secondary Trait 2Weapon Trait Slot - ToT Weapon - 4 | Legendary | 100% | Yes |
Masterwork Trait 1Weapon Trait Slot - ToT Weapon - 5 | Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000ToT WeaponToT.Warhammer
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [99] Weapon.Hammer.2H.Player.HinterclawDatamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.Hammer.2H.Player.Hinterclaw - Icon:
Aperion/Content/Aperion/Blueprints/Weapons/Hammer/2H/Hinterclaw/BP_Hammer_2H_Player_Hinterclaw→T_Weapon_Hammer_2H_Player_Hinterclaw(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined