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Flutter

WeaponRareDual Blades

While most duelists preferred the reach of Needle, the best duelists preferred the speed of Flutter.

50Upgrade rank

Primary trait

Gain 5–6% Weapon Technique charge whenever you hit a full-Health enemy
DataminedTrigger.HitFullHealthEnemy.Payoff.WeaponTechniqueCharge.Rank.4Keywords: Weapon Technique

Base stats

At item level 50.

Attack power: 159.16
The weapon's attack power at this level and rarity.Untested
Tooltip DPS: 318
The big DPS number on the tooltip: double the attack power, rounded down.Datamined Untested

Secondary traits

A Rare item gets 1 Secondary Trait. 28 of 28 traits in the list can roll at item level 50.

When this weapon drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.

Trait at this levelPick weightCan appearAt item level 50
+16–20% damage to Bleeding enemies4000Only if the drop picks PhysicalWeapon - Random ElementYes
+16–20% damage to Ignited enemies4000Only if the drop picks FireWeapon - Random ElementYes
+16–20% damage to Chilled enemies4000Only if the drop picks Water (item level 8+)Weapon - Random ElementYes
+16–20% damage to Shocked enemies4000Only if the drop picks Air (item level 10+)Weapon - Random ElementYes
+16–20% damage to Poisoned enemies4000Only if the drop picks Earth (item level 5+)Weapon - Random ElementYes
+16–20% damage to Cursed enemies4000Only if the drop picks Void (item level 13+)Weapon - Random ElementYes
+6–7% chance to inflict Bleed0Only if the drop picks PhysicalWeapon - Random ElementYes
+6–7% chance to inflict Ignite0Only if the drop picks FireWeapon - Random ElementYes
+6–7% chance to inflict Chill0Only if the drop picks Water (item level 8+)Weapon - Random ElementYes
+6–7% chance to inflict Shock0Only if the drop picks Air (item level 10+)Weapon - Random ElementYes
+6–7% chance to inflict Poison0Only if the drop picks Earth (item level 5+)Weapon - Random ElementYes
+6–7% chance to inflict Curse0Only if the drop picks Void (item level 13+)Weapon - Random ElementYes
+6–8% Weapon Technique charge speed4000AlwaysYes
+19–23% Weakpoint damage6000AlwaysYes
+19–24% Weapon Technique damage4000AlwaysYes
+9–11% Soulshatter Buildup6000AlwaysYes
+12–15% Timing Attack damage4000AlwaysYes
+12–15% Rampage charge speed2500AlwaysYes
+26–32% Rampage expiration time2500AlwaysYes
+12–15% Rampage bonus damage2500AlwaysYes
+6–8% Polarity Attack charge speed2000AlwaysYes
+19–24% Polarity Attack damage2000AlwaysYes
+19–24% Critical Hit damage4000AlwaysYes
+5–6% Critical Hit chance4000AlwaysYes
+12–15% Polarized duration2000AlwaysYes
+12–15% Polarized bonus damage2000AlwaysYes
+19–24% Ailment power4000AlwaysYes
+19–24% Ailment duration4000AlwaysYes

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+5–6% Critical Hit chance2000AlwaysYes
+6–8% Weapon Technique charge speed2000AlwaysYes
+6–8% Polarity Attack charge speed2000AlwaysYes
+12–15% Rampage charge speed2000AlwaysYes
+19–24% Ailment power2000AlwaysYes
+6–7% chance to inflict Ailments0AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Weapon Trait Slot 1Common–Legendary100%Yes
Secondary Trait 1Weapon Trait Slot 2Rare–Legendary100%Yes
Secondary Trait 2Weapon Trait Slot 3Epic–Legendary100%No
Secondary Trait 3Weapon Trait Slot 4Legendary100%No
Masterwork Trait 1Weapon Trait Slot 6Common–LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

The game can drop it at item level 1 and up, as Rare. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000WeaponWeapon - Dual BladesItemTag.WeaponArtItemTag.Abilities

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [109] Weapon.DualBlades.1H.Player.Avenger Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.DualBlades.1H.Player.Avenger
  • Icon: Aperion/Content/Aperion/Blueprints/Weapons/Dual_Blades/Avenger/BP_DualBlades_1H_Avenger → T_Weapon_DualBlades_1H_Player_Avenger (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined