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Knight's Life Stone

Life StoneCommon

When specially treated Aetherium called a life stone is exposed to life energy, it stores that energy within. Valorians are able to release the stored life energy and heal their wounds. The larger a life stone is, the more it will heal the wounded Valorian.

50

Primary trait

This item has no Primary Trait.

Base stats

At item level 50.

Health Recovery (tooltip): 671
The healing shown on the life stone's tooltip, rounded normally.Untested Datamined

Secondary traits

A Common item has no Secondary Traits.

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+19–23% Critical Hit damage2000AlwaysYes
+5–6% Critical Hit chance2000AlwaysYes
+5–6% to all resistances2000AlwaysYes
Restore 37–45 Health whenever you defeat an enemy2000AlwaysYes
+19–23% Ailment power2000AlwaysYes
+6–7% chance to inflict Ailments0AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Secondary Trait 1Potion Trait Slot 2 - No Primary TraitRare–Legendary100%No
Secondary Trait 2Potion Trait Slot 3 - No Primary TraitEpic–Legendary100%No
Secondary Trait 3Potion Trait Slot 4 - No Primary TraitLegendary100%No
Masterwork Trait 1Potion Trait Slot 6 - No Primary TraitCommon–LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

The game can drop it at item level 1 and up, as Common. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000ConsumablePotionStartingPotion

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → potions → [0] Consumable.Healing.Medium.OverTime Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Consumable.Healing.Medium.OverTime
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Consumables/Healing/BP_Consumable_Healing_Medium_OverTime → T_Consumable_Healing_Medium_OverTime (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined