GODFALL EXALTEDbuild 5.1.23-prod-stable
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Static Charge

Keyword
When Shock expires, deal damage to all enemies in the area based on the amount of chargeThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Static.Charge

Related

Named in its definition: Shock.

For the curious: how this page was put together
  • Keyword Keyword.Static.Charge: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Static.Charge
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Static.Charge Datamined
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json