Gilden Twin Omen
Grieves Sunsteel brought rare materials and a massive entourage of apprentices to the briny depths of the Scalding Forge in order to experiment with new forging techniques. He returned alone three years later with weapons of tremendous power and gifted them to many of the Valorian highlords. It wouldn’t be for several more years before people started wondering where all his apprentices went.
Primary trait
Base stats
At item level 50.
Secondary traits
A Legendary item gets 3 Secondary Traits. 18 of 18 traits in the list can roll at item level 50.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +17–21% damage to Poisoned enemies | 4000 | Always | Yes |
| +6–8% chance to inflict Poison | 0 | Always | Yes |
| +7–8% Weapon Technique charge speed | 4000 | Always | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +13–16% Timing Attack damage | 4000 | Always | Yes |
| +13–16% Rampage charge speed | 2500 | Always | Yes |
| +27–33% Rampage expiration time | 2500 | Always | Yes |
| +13–16% Rampage bonus damage | 2500 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Always | Yes |
| +13–16% Polarized bonus damage | 2000 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +7–8% Weapon Technique charge speed | 2000 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +13–16% Rampage charge speed | 2000 | Always | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Weapon Trait Slot 1 | Common–Legendary | 100% | Yes |
Secondary Trait 1Weapon Trait Slot 2 | Rare–Legendary | 100% | Yes |
Secondary Trait 2Weapon Trait Slot 3 | Epic–Legendary | 100% | Yes |
Secondary Trait 3Weapon Trait Slot 4 | Legendary | 100% | Yes |
Masterwork Trait 1Weapon Trait Slot 6 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000PS5.Deluxe.Edition.4EGS.Deluxe.Edition.4
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [100] Weapon.Hammer.2H.Player.Legend4.GoldDatamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.Hammer.2H.Player.Legend4.Gold - Icon:
Aperion/Content/Aperion/Blueprints/Weapons/Hammer/2H/Legend4/Skins/BP_Hammer_2H_Player_TwinOmenGold→T_Weapon_Hammer_2H_Player_Legend4_Gold(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined