GODFALL EXALTEDbuild 5.1.23-prod-stable
Home › Life Stones › Prismatic Seed

Prismatic Seed

Life StoneRare

A life stone created from Aetherium exposed to all of the elements will take on new properties.

50Upgrade rank

Primary trait

+52–64% Air damage
DataminedTrigger.NoModularTrigger.Payoff.PotionAirdamagePercent.Rank.6Keywords: Life Stone Traits

Base stats

At item level 50.

Health Recovery (tooltip): 796
The healing shown on the life stone's tooltip, rounded normally.Untested Datamined

Secondary traits

A Rare item gets 1 Secondary Trait. 21 of 21 traits in the list can roll at item level 50.

Trait at this levelPick weightCan appearAt item level 50
+13–16% Air damage4000AlwaysYes
+16–20% damage to Shocked enemies4000AlwaysYes
+6–7% chance to inflict Shock0AlwaysYes
+17–21% Breach damage3000AlwaysYes
+19–23% Weakpoint damage6000AlwaysYes
+19–24% Weapon Technique damage4000AlwaysYes
+9–11% Soulshatter Buildup6000AlwaysYes
+19–24% Polarity Attack damage2000AlwaysYes
+12–15% Takedown damage6000AlwaysYes
+5–6% to all resistances4000AlwaysYes
+19–24% Shield damage4000AlwaysYes
+19–24% Archon Fury damage2500AlwaysYes
+19–24% Critical Hit damage4000AlwaysYes
+5–6% Critical Hit chance4000AlwaysYes
+9–11% Longsword damage1500AlwaysYes
+9–11% Polearm damage1500AlwaysYes
+9–11% Greatsword damage1500AlwaysYes
+9–11% Warhammer damage1500AlwaysYes
+9–11% Dual Blades damage1500AlwaysYes
+19–24% Ailment power4000AlwaysYes
+19–24% Ailment duration4000AlwaysYes

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+19–24% Critical Hit damage2000AlwaysYes
+5–6% Critical Hit chance2000AlwaysYes
+5–6% to all resistances2000AlwaysYes
Restore 41–51 Health whenever you defeat an enemy2000AlwaysYes
+19–24% Ailment power2000AlwaysYes
+6–7% chance to inflict Ailments0AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Potion Trait Slot 1Common–Legendary100%Yes
Secondary Trait 1Potion Trait Slot 2Rare–Legendary100%Yes
Secondary Trait 2Potion Trait Slot 3Epic–Legendary100%No
Secondary Trait 3Potion Trait Slot 4Legendary100%No
Masterwork Trait 1Potion Trait Slot 6Common–LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

The game can drop it at item level 10 and up, as Rare. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000ConsumablePotionItemTag.Air

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → potions → [7] Consumable.Healing.7 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Consumable.Healing.7
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Consumables/Healing/BP_Consumable_Healing_7 → T_Consumable_Healing_7 (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined