GODFALL EXALTEDbuild 5.1.23-prod-stable
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Spirit Pumice

Life StoneUncommon

When a life stone is left in the Spirit Realm for an extended period of time, it becomes brittle and porous gaining some alternative properties.

50

Primary trait

+47–57% Breach damage
DataminedTrigger.NoModularTrigger.Payoff.PotionBreachDamage.Rank.5Keywords: Breach, Life Stone Traits

Base stats

At item level 50.

Health Recovery (tooltip): 731
The healing shown on the life stone's tooltip, rounded normally.Untested Datamined

Secondary traits

An Uncommon item has no Secondary Traits.

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+19–24% Critical Hit damage2000AlwaysYes
+5–6% Critical Hit chance2000AlwaysYes
+5–6% to all resistances2000AlwaysYes
Restore 39–48 Health whenever you defeat an enemy2000AlwaysYes
+19–24% Ailment power2000AlwaysYes
+6–7% chance to inflict Ailments0AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Potion Trait Slot 1Common–Legendary100%Yes
Secondary Trait 1Potion Trait Slot 2Rare–Legendary100%No
Secondary Trait 2Potion Trait Slot 3Epic–Legendary100%No
Secondary Trait 3Potion Trait Slot 4Legendary100%No
Masterwork Trait 1Potion Trait Slot 6Common–LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

The game can drop it at item level 1 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000ConsumablePotionItemTag.Breach

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → potions → [3] Consumable.Healing.3 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Consumable.Healing.3
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Consumables/Healing/BP_Consumable_Healing_3 → T_Consumable_Healing_3 (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined