Spirit Pumice
When a life stone is left in the Spirit Realm for an extended period of time, it becomes brittle and porous gaining some alternative properties.
Primary trait
Base stats
At item level 50.
Secondary traits
An Uncommon item has no Secondary Traits.
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +19–24% Critical Hit damage | 2000 | Always | Yes |
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +5–6% to all resistances | 2000 | Always | Yes |
| Restore 39–48 Health whenever you defeat an enemy | 2000 | Always | Yes |
| +19–24% Ailment power | 2000 | Always | Yes |
| +6–7% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Potion Trait Slot 1 | Common–Legendary | 100% | Yes |
Secondary Trait 1Potion Trait Slot 2 | Rare–Legendary | 100% | No |
Secondary Trait 2Potion Trait Slot 3 | Epic–Legendary | 100% | No |
Secondary Trait 3Potion Trait Slot 4 | Legendary | 100% | No |
Masterwork Trait 1Potion Trait Slot 6 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000ConsumablePotionItemTag.Breach
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → potions → [3] Consumable.Healing.3Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Consumable.Healing.3 - Icon:
Aperion/Content/Aperion/Blueprints/Items/Consumables/Healing/BP_Consumable_Healing_3→T_Consumable_Healing_3(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined