Archon's Tear
These precious life stones could only be found after an Archon was disincarnated. They were initially granted to the heroes of the Upheaval, but have since been lost to time.
Primary trait
Base stats
At item level 50.
Secondary traits
A Legendary item gets 3 Secondary Traits. 36 of 36 traits in the list can roll at item level 50.
When this life stone drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +13–16% Physical damage | 4000 | Only if the drop picks PhysicalPotion - Random Element | Yes |
| +13–16% Fire damage | 4000 | Only if the drop picks FirePotion - Random Element | Yes |
| +13–16% Water damage | 4000 | Only if the drop picks Water (item level 8+)Potion - Random Element | Yes |
| +13–16% Air damage | 4000 | Only if the drop picks Air (item level 10+)Potion - Random Element | Yes |
| +13–16% Earth damage | 4000 | Only if the drop picks Earth (item level 5+)Potion - Random Element | Yes |
| +13–16% Void damage | 4000 | Only if the drop picks Void (item level 13+)Potion - Random Element | Yes |
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalPotion - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FirePotion - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)Potion - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)Potion - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)Potion - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)Potion - Random Element | Yes |
| +6–8% chance to inflict Bleed | 0 | Only if the drop picks PhysicalPotion - Random Element | Yes |
| +6–8% chance to inflict Ignite | 0 | Only if the drop picks FirePotion - Random Element | Yes |
| +6–8% chance to inflict Chill | 0 | Only if the drop picks Water (item level 8+)Potion - Random Element | Yes |
| +6–8% chance to inflict Shock | 0 | Only if the drop picks Air (item level 10+)Potion - Random Element | Yes |
| +6–8% chance to inflict Poison | 0 | Only if the drop picks Earth (item level 5+)Potion - Random Element | Yes |
| +6–8% chance to inflict Curse | 0 | Only if the drop picks Void (item level 13+)Potion - Random Element | Yes |
| +18–22% Breach damage | 3000 | Always | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +13–16% Takedown damage | 6000 | Always | Yes |
| +5–7% to all resistances | 4000 | Always | Yes |
| +20–25% Shield damage | 4000 | Always | Yes |
| +20–25% Archon Fury damage | 2500 | Always | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +9–12% Longsword damage | 1500 | Always | Yes |
| +9–12% Polearm damage | 1500 | Always | Yes |
| +9–12% Greatsword damage | 1500 | Always | Yes |
| +9–12% Warhammer damage | 1500 | Always | Yes |
| +9–12% Dual Blades damage | 1500 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +20–25% Critical Hit damage | 2000 | Always | Yes |
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +5–7% to all resistances | 2000 | Always | Yes |
| Restore 49–64 Health whenever you defeat an enemy | 2000 | Always | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Potion Trait Slot 1 | Common–Legendary | 100% | Yes |
Secondary Trait 1Potion Trait Slot 2 | Rare–Legendary | 100% | Yes |
Secondary Trait 2Potion Trait Slot 3 | Epic–Legendary | 100% | Yes |
Secondary Trait 3Potion Trait Slot 4 | Legendary | 100% | Yes |
Masterwork Trait 1Potion Trait Slot 6 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000ConsumablePotionLoot.Category.PlaytestingBuild.TankBuild.1.7DropTag.Testing.EndGamePrimals.6ItemTag.CriticalHit
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → potions → [15] Consumable.Healing.15Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Consumable.Healing.15 - Icon:
Aperion/Content/Aperion/Blueprints/Items/Consumables/Healing/BP_Consumable_Healing_15→T_Consumable_Healing_15(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined